Now Comes Mobile Devices and Video Games
Where did it all start:
Texas Instruments, began to embed the now ubiquitous Snakegame in their calculators. Back in 1997 Nokia was the first that started embedding it into some of their phones and was very successful. Now you can find games embedded in mobile devices when purchased, tablets, phones and computers. Then came Google’s Android Market it enables users to access more than 500,000 apps available for downloading. In addition, Amazon launched their own app store and currently offers over 75,000 apps.
Here’s just one example:
As example, with the age of mobile game there is a free slots app which is is considered to be #1 slots game over Android platform and facebook. You can choose to play it for free. The stakes in the game are low and winnings are relatively big. Besides, there are Bonus Free Spins, scatter symbols, wild symbols and other bonus schemes to be availed. What could be more memorable than having won a jackpot on your way to some place?
And in the future, designers will be offering more multiplayer titles, in-game advertising, and downloadable content.
Quote: “The State Department hopes that “e-diplomacy might spread cross-cultural understanding between the U.S. and countries in the Middle East and Persian Gulf.”
So mobile game publishers of video and mobile gaming industry will only improve on them to bring to market for consumers.
According to Pricewaterhouse Coopers
6.8 billion – The number of global mobile subscriptions in 2013, compared with one billion in 2002.
350 million – The estimated number of mobile phones that have offered the first mobile phone game, Snake, as a standard feature.
$14.74 billion – The estimated size of the mobile games market in 2017, according to Pricewaterhouse Coopers.
So that’s it from me. It’s going to be very exciting and people are gona love to play.